WebJul 24, 2012 · using UnityEngine; using System.Collections.Generic; public class MobAI : MonoBehaviour { public GameObject Target; //текущая цель public float mobPrice = 5.0f; //цена за убийство моба public float mobMinSpeed = 0.5f; //минимальная скорость моба public float mobMaxSpeed = 2.0f ... WebMar 7, 2024 · 我可以为你提供如下代码,你可以使用它在Unity中实现按下按钮创建一个新图片:public void CreateNewImage() { // Create a new texture with the width and height Texture2D texture = new Texture2D(width, height); // Create a new sprite with the texture Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), …
スタンプ型デバイス(5) ~VuforiaとHoloLens2~ - Qiita
WebJan 12, 2024 · I didn't find any method to destroy a specific particle in the Unity Manual. ... { private ParticleSystem ps; public List collisionEvents; public int attackValue = 1; // [Range(0.0f, 100f)] public int maxParticles; public float particleLife; public bool neverDies; public float particleSpeed = 8.0F; void Start() { ps ... WebJan 12, 2024 · i want to simulate dripping water. it starts dripping from a water source lowering the water source capacity, then it slides on the terrain and finally it reaches a … haworth et al 2008
Destroy gameobject that is returning a RaycastHit2D?
WebSep 2, 2016 · Destroy(this.gameObject); it happens the same. What i need is both things, that the new objects destroy themselves after animation and if i click in one object, destroy that object and that keep appearing … Webfor (int j = 0; j < 4; j++) { GameObject enemyY = Instantiate(enemyPrefabs[1], transform.position, Quaternion.identity); Destroy(enemyY, 7.0f); yield return new WaitForSeconds(1.5f); } yield return new WaitForSeconds(1f); // 3つ目の敵を1.5秒ごとに5体作成する。 WebSep 26, 2024 · What I want to do now is destroy that object, however when I use the destroy game object command, it destroys the gameObject that the script is attached to, as one may expect. ... HitEnemy() { Vector2 position = transform.position; Vector2 direction = Vector2.down; float distance = 2.0f; RaycastHit2D hit = Physics2D.Raycast(position, … haworth ergotron